[Yanel-dev] Resource-types generation finally re-factored, but
path problem on Windows
Michael Wechner
michael.wechner at wyona.com
Mon Apr 27 15:13:35 CEST 2009
Hi
This works now also on Windows (had to replace backward by forward slashes)
So, this means local.resource-types.xml can still be used, but for
realms it's not necessary anymore, but
the build process will automatically check on the realm.
See the welcome-realm for example
I will update the documentation later on
Cheers
Michi
Michael Wechner schrieb:
> Hi
>
> I have finally finished the resource-types generation, but testing on
> Windows showed a path problem, hence I commented the relevant line,
> whereas it seems to work very fine on Windows.
>
> --- src/build/targets/resources.xml (Revision 42466)
> +++ src/build/targets/resources.xml (Arbeitskopie)
> @@ -37,7 +37,9 @@
>
> <antcall target="prepare-realms-config"/>
> <antcall target="prepare-global-resource-types-config"/>
> +<!-- TODO: There is a problem with paths on Windows, but works fine
> on UNIX
> <merge-resource-types-configs
> realmsconfigfile="${classes.dir}/realms.xml"
> globalresourcetypesconfigfile="${classes.dir}/resource-types.xml"/>
> +-->
> <antcall target="generate-resources-build-file"/>
> </target>
>
> Will try to change it such that it also works on Windows.
>
> Cheers
>
> Michi
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